hi, i need help, im runing a few prefabs jumping around, and when i test their movement in unity using frame count variable to have a time reference. like frame count ++, i am getting different result in time of spawning new prefabs. like three times slower on ios.
Your computer has better specs then your iOS device so your frame rate on your computer his higer then on iOS device
not sure if this is your problem, but i suspect you do not apply your movement with time but rather frame, which will obviously change regarding your framerate, to avoid that use time based movement, in other words, if you did not do, use Time.deltaTime in your calculation