Frame is not completely cleared

Unity 2018.3.5f1

I am kind of new to the frame debugger. I don’t understand why my particle effects are not batched and why they are not cleared as well. Why are there 18 batches constantly? This is destroying my performance on mobile. I am not sure that this happened in the past.

The particles use mobile/particles/additive and have render queue 3000. So shouldn’t they appear in Render.TransparentGeometry section?

I updated my unity version and the problem was fixed.