I am having trouble with fps right now. I have no idea why fps drops from 30 frame per seconds to 9 frame per seconds.
Can anyone explain to me ?
iPhone Unity internal profiler stats:
cpu-player> min: 9.0 max: 16.7 avg: 11.2
cpu-ogles-drv> min: 0.9 max: 1.7 avg: 1.1
cpu-waits-gpu> min: 0.2 max: 1.0 avg: 0.3
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.4 max: 0.5 avg: 0.4
frametime> min: 33.3 max: 37.2 avg: 33.8
draw-call #> min: 22 max: 22 avg: 22 | batched: 0
tris #> min: 13537 max: 13537 avg: 13537 | batched: 0
verts #> min: 6779 max: 6779 avg: 6779 | batched: 0
player-detail> physx: 0.3 animation: 1.9 culling 0.0 skinning: 3.8 batching: 0.0 render: 2.4 fixed-update-count: 1 … 2
mono-scripts> update: 1.5 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 303104 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
iPhone Unity internal profiler stats:
cpu-player> min: 76.7 max: 121.7 avg: 88.0
cpu-ogles-drv> min: 0.8 max: 1.7 avg: 1.0
cpu-waits-gpu> min: 0.2 max: 0.3 avg: 0.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.5 max: 4.6 avg: 0.9
frametime> min: 80.5 max: 128.3 avg: 93.2
draw-call #> min: 20 max: 21 avg: 20 | batched: 0
tris #> min: 13503 max: 13535 avg: 13516 | batched: 0
verts #> min: 6751 max: 6775 avg: 6760 | batched: 0
player-detail> physx: 1.1 animation: 75.6 culling 0.0 skinning: 3.4 batching: 0.0 render: 1.6 fixed-update-count: 4 … 6
mono-scripts> update: 1.8 fixedUpdate: 0.0 coroutines: 3.8
mono-memory> used heap: 458752 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
iPhone Unity internal profiler stats:
cpu-player> min: 24.5 max: 106.5 avg: 75.7
cpu-ogles-drv> min: 0.7 max: 6.0 avg: 1.3
cpu-waits-gpu> min: 0.2 max: 3.0 avg: 0.3
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.5 max: 1.1 avg: 0.8
frametime> min: 33.5 max: 111.9 avg: 78.4
draw-call #> min: 17 max: 21 avg: 19 | batched: 0
tris #> min: 5099 max: 15612 avg: 10226 | batched: 0
verts #> min: 3183 max: 7649 avg: 5364 | batched: 0
player-detail> physx: 0.6 animation: 59.2 culling 0.0 skinning: 2.6 batching: 0.0 render: 4.0 fixed-update-count: 1 … 5
mono-scripts> update: 1.8 fixedUpdate: 0.0 coroutines: 4.1
mono-memory> used heap: 385024 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
iPhone Unity internal profiler stats:
cpu-player> min: 69.3 max: 86.1 avg: 78.2
cpu-ogles-drv> min: 0.8 max: 1.7 avg: 0.9
cpu-waits-gpu> min: 0.2 max: 0.9 avg: 0.3
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
cpu-present> min: 0.5 max: 4.4 avg: 0.9
frametime> min: 72.9 max: 91.4 avg: 83.4
draw-call #> min: 20 max: 21 avg: 20 | batched: 0
tris #> min: 13503 max: 13535 avg: 13515 | batched: 0
verts #> min: 6751 max: 6775 avg: 6760 | batched: 0
player-detail> physx: 0.9 animation: 64.7 culling 0.0 skinning: 3.4 batching: 0.0 render: 2.0 fixed-update-count: 4 … 5
mono-scripts> update: 2.1 fixedUpdate: 0.0 coroutines: 4.2
mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0