Frame rate and vertical sync

Do you guys use the default Unity settings for frame rate and vertical sync or do you set them to specific values?

Was looking at this the other day:

and I noticed how my program always fires up the fan on my Surface Pro, making me think Unity is driving the FPS higher than it probably needs to so I was thinking of capping the FPS at 60… thoughts?

Vanz

Hi it is always goog to cap fps but it will work only if vsync is not set… I think that better is to review Quality Settings and set VSync to Every VBlank on all levels if possible, this will give you very fluent animations

“VSync to Every VBlank”

Can someone elaborate on this?