When I put my game on the Ipod the physics isn’t accurate any more. I think that it is because of the frame rate change. What are things that I can do to improve my frame rate on the Ipod/Iphone.
Use FixedUpdate()
instead of Update()
for your physics game logic. Also turn on interpolation.
FixedUpdate()
tries to sync the the Physics loop which is set in the Physics Manager. This way Physx behaves the same no matter what platform you’re on.