Frame rate cap and sync to VBL problem.

Ok here is the deal. I want the put a fps cap on my game. The thing however is that i went and checked the “sync to VBL” but when inside the editor i still have around 1k framerate (i haven’t tried building my game yet).
I browsed the forums for a solution but only found the Application.targetFrameRate which apparently works only on builds.

Obviously i don’t want to build my game every time i make a tiny balance tweak so i need a mechanism that can cap my framerate.

I would like to evade the use of Time.deltaTime, the main reason being that i want to give players time to react when a slowdown occurs, rather than giving them choppy game play that will surely kill them (yes it is a scrolling shooter).

So any suggestion on how to limit my framerate (also while in editor), or how to fix this sync VBL problem will be highly appreciated.

I ran into this exact same issue today, have you posted on answers.unity3d.com?