Whenever I instantiate a object there is a short pause or skip in the game. Is there a way to preload a object into memory to prevent this from happening? I have a spaceship that has fire comming out of it when you are on the throttle, when I first push throttle there is a skip but it runs fine after that. Same with objects I’ve placed, there are fuel cans on the map when i get to one for the first time there is the pause that sometimes results in a crash of the spaceship, especially if you are off the throttle. The pause can be anywhere from tenths of a second to a second sometimes more. I posted this in another topic and got some feedback but that does not seem to be working. Also searched arround for a while but could not find anything. Thank You for any info.
I’m holding out hope for this http://forum.unity3d.com/threads/70844-Extremely-slow-scene-loading-with-Unity-Android?p=567117&viewfull=1#post567117
I assume it’s no different on Android than iOS. Do a search for OBJECT POOL and you’ll find a ton of threads on the subject.
Thanks for the info I’ll look at this and hope for the best.