Frame Rate Independency

Is it possible to run the input event system out of the main rendering thread on mobile?
(and this also means being able to run event code off of the main loop)

This way we can set the Application.targetFrameRate to a low rate like 0 FPS to preserve power and set it back to 30 once the screen is tapped or a button is pressed. And unity will be even more awesome for developing mobile apps :slight_smile:

Not in the prototype but it will be possible in the final system. I added it to the FAQ here since youโ€™re not the first to ask.