I don’t think my issue is normal, because when I play the game in the editor it runs fine, no problems there, when I export the game to a higher end phone, it also runs fine, but when I export it to my Galaxy s7, the frame rate is at a semi consistent 60 fps, but just randomly the frame rate will shoot down to 0, and sometimes will take a little bit to go back to normal, but most times it just doesn’t, I don’t know what’s the main cause of this, so I’d like some tips on how to solve this please.
It could be many things. To find out where those FPS drops are coming from, you have to debug through the Unity Profiler. Only then will you be able to diagnose what is cluttering the app.