Can someone tell me what the frame rate for a blank project with Unity should be? I’ve been noticing our project keeps getting slower and slower, even if I start turning off all the geometry (max about 10fps). I tried a blank project and even with no objects on screen, and fps counter as the only running script, vsynch off and Application.targetFrameRate set to 300 I’m still only getting about 50fps or so. Fast, yeah, but If it can’t get any faster on something blank I’m worried there’s something wrong with either my unity install or my computer.
Are there any known issues that would cause Unity as a whole to start slowing down? It’s getting really difficult to work with such low frame rates.
Thank you
-Mo
I’m just using a standard, count the frames and show them every second method, nothing too fancy. I’ve used it in other apps before. It DOES appear very different than what’s in the profiler, but digging around that is when I found a very interesting problem. First my GPU graph was going crazy, then it actually stopped working and gave me a weird driver error:
http://www.caterwaulofsound.com/pflashan/Screen%20Shot%202013-09-12%20at%203.15.30%20PM.png
I’m not used to dealing with drivers on a Mac so I’m not sure what to think about this. I’m considering trashing this thread and starting a new one with that information (if it doesn’t alreay exist that is). I actually just discovered this right after your update.
UPDATE: (putting it here since I can’t post multiple times to the thread)
Alright for the record I found out what the issue is. On a MacBook pro, if you’re using dual monitor, it can cause very bizarre GPU issues. There’s another thread about this here:
http://forum.unity3d.com/threads/126762-GPU-profiler-error-on-Mac
This is definitely causing the frame rate issue because if you only use one monitor, either on the MacBook or an external with the clamshell closed, the GPU issues go away and the frame rate increases a great deal.
So…be careful if you’re using dual monitor on a MacBook with Unity.