Frame Rate Question

Hey Guys i have a Question, is it possible to get unity to start rendering at exactly the same frame every time. I wanted to use unity for a short movie and i am also working with after effects and premiere pro, but the thing is if i lets say run the same scene 2 or 3 times than it renders at diffrend frame rates somethimes a bit more somethime a bit less and that gives me a problem working in my editing program working on a exact frs of 25 for example so if i overlay the renderd sequences i get mis matched frames i also do use a simple script for my fps cap Application.targetFrameRate = 25; this also is not a 100% accurate somethimes i get 25 fps somethimes i get 25.1 or 24.9
i am using HDRP Pipeline

I believe you’re looking for Time.captureFramerate and, by extension, Time.captureDeltaTime

Excerpt:

Slows your application’s playback time
to allow Unity to save screenshots in
between frames.

Be sure to read the Description information under Time.captureDeltaTime for general info and caveats.

Excerpt:

captureDeltaTime does not have any
affect on Time.unscaledTime.

Edit: Further reading on the subject can be found here and discussion of its behavioral traits can be found here.

thanks for the info it seems to work :smiley: