Frame rate slowly degrading

Hi there, I’m after some advice as to how to track down a problem in my current project. Past a specific point in the codes execution, the frame rate seems to dramatically reduce even though I’m not putting much more demand on Unity. The frame rate begins at around 60 however, it decreases to 30 then around 10FPS. Can anyone point me in the direction of what I should be looking for when trying to track this down?

Many thanks

During running the game in Unity, enable the stats button. If you see a constant increase of Draw Calls, Tri’s, etc. you know something is wrong there. Would be a good start if you ask me.

alt text

Ah…right, one of hte objects I was using more than DOUBLED the number of tris that are being drawn - great, thanks for the help!