I’m getting some weird depth sorting issues on the built 32bit WebGL (windows 7 firefox), particularly when performing an action that requires a framebuffer (e.g. anything involving a post processing effect or a rendertexture).
The console log looks fairly normal, but as you can see in the attached image, the rendering is massively wrong.
One thing of note is that when I run my local version of chrome (64 bit dev channel, version 45.0.2437.3 dev-m), I get many errors that say “WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: the attached texture is not a DEPTH_STENCIL texture” (although for about 1/3 of them it says clear instead of drawElements), and get a blank RenderTexture, and a blank Scene when the postprocessing effect is on. I’m not sure if this is related, and suspect that it has to do more with the fact that I’m using dev channel chrome, because it seems to work in all other versions of chrome that I’ve tried.
Still, I’m not sure if this somehow has to do with my settings, and so I’m asking here before submitting as a bug report. Has anybody else seen anything like this or have any ideas?