Framerate differences between beta 5 and 7

I just installed version 7 of Unity 3 and I noticed that my framerate dropped from around 2400 fps to 1300 (it’s a game for iPhone so shaders and stuff are really simple).

This is probably a change of a very small fraction of second that kills all these frames, it would be interesting to know what happened, though.

I can’t retest it though because I have no more beta 5 installed :frowning:

Unity B7 recalculated it’s Frames Per Second calculations. Incredibly high and low frame rates are very difficult to correctly read and process.

It was very likely just reading incorrectly previously, and there was no actual frame rate loss.

(heard this from Aras a few days ago in a different post I can no longer find)

while fps is not lower than 50 all is ok :wink:

Thank you, it was just curiosity… also I guess it’s just best wait the final version to trust any stat number :lol:

Update: just downloaded and installed latest version… now framerate is between 700 and 800 fps…

Just noticed that the BATCHED variable in the stats now is always 0… before it was active and maybe was cutting down some drawcalls?