My pc build is more than adequet to run an game maxed out. 2 gpus crossfired amd fx 8350 4.5ghz. No problem. Last night i was making my game as usual. now i go on it today, 2 fps… i ran the game before i exited last night and was fine. saved then closed now this. wtf is happening ahaha anypne got any ideas?
cheers folks
I seem to get similar issues ,im guessing just a Unity bug thing :( .My issues are with cameras one moment they work as they should and I can restart unity without changing anything and the cameras are broken ,its been driving me mad for months now and noone seems to have an answer ,I seriously considering dropping Unity altogether as I cannot seem to complete any project without random things happening :(
I'm not disagreeing that the physics engine, which is Nvidia PhysX, shouldn't be used for very serious stuff; stuff like landing a rocket or plane safety simulations. What you're describing shouldn't happen if done properly, though. What was your code?
It's not totally wrong. It's "force per frame" but only if you keep applying it every frame. It's talking about the units in use, not the behaviour of the function. When you say "Unity physics" do you mean the new DOTS physics engine? Because the regular physics engine that's existed for years is Nvidia PhysX. Your last sentence is exactly right. They all do the same thing, and we could easily achieve the same result with only one function and some maths on our end.
Hey guys, i forgot to look at the console. I restarted my computer and everything will no results. I forgot i added in a character after i tested the map before saved. Then i went on to find low fps… like crazy low. Turns out the character i imported was looking for a animation that didnt exist. Causing the character to glitch out.
So folks if you get crazy low fps remember to LOOK AT YOUR CONSOLE ;D
Happy developing ahha
Please mark this as the correct answer, No1Survivalist. If you don't, no one will know it has been answered. It's impolite/rude/irritating to not do so...
Many people don't immediately know that it's correct behaviour to mark their own answer as being the correct one. In this case I've ticked it for @No1Survivalist
I seem to get similar issues ,im guessing just a Unity bug thing :( .My issues are with cameras one moment they work as they should and I can restart unity without changing anything and the cameras are broken ,its been driving me mad for months now and noone seems to have an answer ,I seriously considering dropping Unity altogether as I cannot seem to complete any project without random things happening :(
– javanoobTry [unity support,][1] I hope it gets answered. [1]: http://forum.unity3d.com/forums/10-Unity-Support
– Meater6I'm not disagreeing that the physics engine, which is Nvidia PhysX, shouldn't be used for very serious stuff; stuff like landing a rocket or plane safety simulations. What you're describing shouldn't happen if done properly, though. What was your code?
– oscarAbrahamUnity physics is as close to real physics as a game physics engine gets. It sounds like you just don't understand how to use it.
– Clonkex