Hey everyone, i got a pretty heavy problem here. I used a plane as terrain (normal terrain giving me stack errors in unity iphone) and placed a flat cylinder on it. On this cylinder, i placed a 3d model of a car. i then attached a JavaScript to this car to make it rotate, in the editor thats all fine bun on the iPhone the framerate drops which makes it look laggy :/

any advice?

i already set down most of the quality options and stuff like that

thanks in advance

h4wkeye

Alright guys, the polygon count was the problem. with a different model that has been decreased in polygons, my project runs at stable 200 fps.

thanks for your answers.

h4wkeye