Frames in Unity 2D don't vanish as you move

You can see a simple capsule object and a sprite moving to the right as a result of my pressing the right arrow key. I’m done now. The project is a brand-new 2D project that contains nothing else. Please take note that if I use the default gravity scale (Rigibody2D) value, the same thing occurs vertically (1). Without the sprite, it remained unchanged.

Not sure if it originates from my Surface Laptop 4 pc or a setting?

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If you have a graphics issue then you should really show it because your description talks about 2D physics which is nothing to do with visuals.

We have no way of knowing without seeing what you’re seeing. I could guess but shouldn’t need to. Almost sounds like you stopped the camera clearing the background in the Camera component.

I suggest you rework your post and consider that:

  • we can’t see your screen
  • we cannot read your mind
  • we cannot understand the word “it” when you are mentioning lots of different things all in the same sentence.

Instead, try this approach:

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

This is the bare minimum of information to report:

  • what you want
  • what you tried
  • what you expected to happen
  • what actually happened, especially any errors you see
  • links to documentation you used to cross-check your work (CRITICAL!!!)

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: https://discussions.unity.com/t/481379

You may edit your post above.