How would I get accurate frames per second on iphone. I tried a few scripts but not sure if they are working correctly since they don’t match the fps on the stats page in the editor when running in the editor.
Here’s a script that updates a textmesh called text3d.
var updateInterval = 0.5;
private var accum = 0.0; // FPS accumulated over the interval
private var frames = 0; // Frames drawn over the interval
private var timeleft : float; // Left time for current interval
function Start()
{
timeleft = updateInterval;
}
function Update()
{
timeleft -= Time.deltaTime;
accum += Time.timeScale/Time.deltaTime;
++frames;
// Interval ended - update GUI text and start new interval
if( timeleft <= 0.0 )
{
// display two fractional digits (f2 format)
gameObject.GetComponent(TextMesh).text = "" + (accum/frames).ToString("f2");
timeleft = updateInterval;
accum = 0.0;
frames = 0;
}
}