This is how I grab frames per second.
function Update () {
var fl_frames_per_second : float;
fl_frames_per_second = 1 / Time.deltaTime;
}
Are there other ways?
This is how I grab frames per second.
function Update () {
var fl_frames_per_second : float;
fl_frames_per_second = 1 / Time.deltaTime;
}
Are there other ways?
–Eric