Frames per second?

What fps do animations in Unity typically play at?

See, I have animations I’ve set up in Maya at 60 fps, which in Unity play far more slowly. To try and find out I imported Lerpz into Maya and fiddled with the playback speed until his animations were roughly the same speed as in his game (turned out to be 24, which is the standard for movies).

The question is, how do I alter this value so my animations play at 60 fps instead of 24?

Also, I assume animations typically play in Delta time by default, correct?

The framerate varies with processor load, so Unity interpolates between keyframes based on time (using the value of Time.deltaTime, as you say). Thus, there is no animation framerate as such - animation is all time based in Unity.

Actually you’ll want to animate your stuff in maya at 30 frames per second.