Frank’s Day Out will play a little bit like The Secret of Monkey Island crossed with Zelda. In the game you take on the the role of Frank, a guy that owns his own island, but decides to go on an adventure to find a shirt…
With 3D cel-shaded characters and objects designed by illustrator Billy Mather, it will offer players a chance to explore a world full of unique creatures and environments whilst using crazy transports such as the GO-Kopter™.
Hi all! I have just started work on a 3D adventure game. Currently I am using the following tools: Unity, Blender and GIMP. The main character is called Frank and you can see the animation cycles for the main actions below!
We now have a brief gameplay video where I talk about the idea behind Frank’s Day Out and demonstrate some object animations, collisions and lighting:
Here’s a still from the game demonstrating some new game objects and lighting:
The actual gameplay idea has formed itself over the last couple of weeks; exploration! That will be the single concept to this game, to explore. Different environments, across seas, the skies, jungles, underground, overground taking with you always your trusty pop up tent. There won’t be any combat in the game, instead it will have character interactions that test the player in different ways. Perhaps morally, with puzzles or with a classic conversation face off!
To be honest, at first I didn’t know whether to be freaked out by the character or laugh a little bit The art style is definitely a bit different. Keep pushing the ideas/mechanics and see where it takes you. On a side note, It’s still refreshing to see projects starting out in Blender. Anyway, keep it up!
Cheers for the encouraging words! Just trying to figure the best way to generate the world using a hex based tile system… Will post updates when I work it out.
Aah then i se where its coming from. Still i can se this guy with a shotgun and a 6-pack
I like the minimum palette koncept, as a programmer can se big advantages in having low minimalistic style. Keeping the game small in size and high fps
As per previous comments we are looking to restrict the palette of colours quite severely.You can see a mockup below of what things might look like in future. We looked at a lot of different palettes and we liked this one the most. It gives it a kinda Gameboy Colour feel… Feedback welcomed!