This thread is meant to enlighten the folks who can fall prey to frauds on the asset store and a clear indication of why you must research as much as possible before you buy an asset.
Also a strong suggeston to not rely on assets with facebook support and no forum thread.
I give this advice to everyone I know already, but this time I failed to practice what I preach because I was too excited about the asset.
You could say I asked for it and I agree with you.
The intention of this post is not to flame but to educate.
Here’s the forum thread which provides the free project from @CodeKiwi with his shader
Here’s the asset store link
When I downloaded the project the first thing I immediately did was to open up the shader code because I felt a certain amount of familiarity with the inspector parameter names on the shader.
To see this is a word to word copy of the project except that the asset author had removed some of the comments the original author in the forums made. Here’s a screenshot for your reference. On the right is the asset publisher’s code.
He also advertises a vertex painter on the videos on his youtube channel but has not included it on the asset. This is false advertising. Also funny was that the vertex painter he shows, is an exact copy of what is made in this tutorial.
https://www.udemy.com/creating-a-vertex-painter-in-unity-3d/
This lead me to actually do a bit more digging on his asset store reviews. He’s got an asset store review from one person who has only bought this asset, the other I believe is a genuine buyer who fell for it. Let’s say that can happen.
So I took a look at his facebook support page in detail.
Out of the people who have asked questions about compatibility and mentioned the package is awesome, it looks like this publisher is the only friend they have on their friends list. (Yes I had to actually become a facebook stalker). How convenient.
When I confronted the publisher about this, all answers were vague. He first stated that the code that @CodeKiwi shared has come from the original Technical Artist who was part of the Guilty Gear Xrd team.
Following excerpts are from the conversation with the user on his support page.




@CodeKiwi can you confirm if the above is true or false mate ?
I have raised a ticket with Unity ( #129748 ) for this and am waiting for an official response from them as to how I can proceed with trying to get a possible refund.
Even if I am not getting a refund for my 30 bucks spent on this asset, which we can honestly leave for the moment, what does this mean for the asset store ? Shouldn’t the assets be more thoroughly reviewed ? Shouldn’t there be tighter control on how they confirm the providing of support ?
Perhaps a firm start would be the mandatory requirement of a forum thread for an asset to be published ? Support and sharing of some progress of the asset in beta stage ? at least screenshots ?
I am particularly new to Unity and am not a pro game developer, I am an indie for all intents and purposes coming from a very different background in programming, with a dream trying to build a game.
What does this experience mean for people like me coming into the asset store to buy something ? Should we have to go through an asset publisher’s reviewer’s reviews to see if this reviewer is a fake reviewer or not ?
How does this impact the relatively new asset store publisher who does some genuine work and tries to sell his asset ?
[EDIT]: As of now all youtube videos on his channel are taken down. Wow. The response time was faster than how long his vague answers to my questions took.
Regards,
evilangel89