Hello everyone,
I’ve submitted for review a Free Adventure Character, mecanim ready.
It’s low poly, including high resolution textures (texture+normal+occlusion+heightmap).
It’s mecanim ready, does not include blendshapes for face. Future models will include facial animations.
I hope you guys will like it!
Thanks alimpo83
it looks pretty good. one thing: the separate eyes and tongue increases drawcalls. what can be done: they can be rigged to the skeleton and then regroupped so it’s one model (but of course the textures then need to be made one texture too)
Thanks, I’ll do that in the future. But that way can the eyes still be animated on a fully animated model? Like when animating face and such?
I think it shouldnt be a problem. just make it a new bone so it’s easily removeable for those of us who dont use tongue and teeth.