[FREE] Amplify Color - Advanced Color Grading

Amplify Color, now FREE via GitHub and Asset Store, is one of the leading choices for accurate and high performing Industry Level Color Grading. Extremely easy to use and to integrate in your project, no coding required. An efficient color grading extension comparable to industry standards used in VFX and Film, future proof and high-performing even on mobile devices.

Any artist can pick up this extension and quickly color grade a Unity scene. Be it via the semi-automated workflow where it actually connects to Photoshop or with other software such as Nuke, DaVinci Resolve or After Effects using the file mode.

Asset Store Page - Manual - GitHub - Discord

What does Rust, p.a.m.e.l.a., Manifold Garden, Firewatch, The Forest, Night In The Woods, Broforce, The Divine Unity Shrine, Soul Axiom and Star Wars Journeys Ep 1 to name a few have in common? Visit our Customer Showcase and Product Page to find out.

Amplify Color Overview

By using LUT’s (Lookup Up Tables), any color profile created can be adjusted and even loaded at run-time allowing users to seamlessly blend between various looks. Users can also use Color Volumes, Dynamic and Depth masking to extend their color based effects.

LUT’s combine and retain all external color alterations; among other effects, Color Balance, Curves, Exposure, Contrast, Saturation and Hue adjustments will all apply to your in-game assets. Users can also take advantage of commercially available LUT packs and apply them directly to Unity Exported Reference Images using the File Mode or Photoshop connection.

There are many types of LUT file formats but Amplify Color will only be able to read compatible Look up Tables in bitmap format(1024x32), as do similar effects in Unity; below is an example of a LUT image.

What can a LUT do for RAW media? Check out the video below by the great team at Vision Color to find out and be sure to try out their LUT Packs.

https://vimeo.com/74284686

Amplify Color Features

  • Industry level color grading for 3D/2D Games
  • High-performance and Mobile-ready
  • Semi-automated Photoshop workflow
  • File-based workflow for any other Image Editor
  • Dynamic blending between profiles
  • Texture-based per-pixel masking
  • All Color Alterations Supported
  • Oculus/VR friendly
  • Color Volumes
  • Third-party Effects Volume Blending
  • Base and Volume LUT mixing
  • Optimized for mobile
  • Complete source-code
  • For Desktops, Consoles & Mobile Devices
  • NEW! 2D Color Volumes
  • NEW! Depth-based Masking
  • NEW! HDR Tone Mapping
  • NEW! HDR Dithering
  • NEW! Broader mobile device support
  • NEW! Improved tools

Notes

  • Provided “as is”, be sure to join the GitHub project
  • Built-in renderer only
  • No support for PPS

Amplify Color Volumes empowers your artists by allowing them to use volumes to efficiently define color correction, effects & events by area. Volumes automatically blend between LUT’s, support Base and Volume LUT mixing and Third-party Effects Volume Blending whilst maintaining volume detection accuracy.

Tonemmaping allows for quick and lightweight adjustments without the need to rely on additional camera components or 3rd-party effects, it also provides a HDR Dithering solution allowing for even more accurate results.

Depth Masking allows you to blend different LUT’s based on depth information by simply adjusting a curve as you would with similar Unity components. Create interesting and dynamic scene moods or simply isolate certain assets based on their depth value such as skyboxes or backgrounds models.

Dynamic Masking provides a quick and easy way to isolate assets by taking advantage of the built-in Unity Culling Mask options

Masking assets is extremely quick to setup and it also works great with 2D Games, be sure to check the Project Samples in the Manual Page; section 6 – Dynamic & Depth Masks.

Hello everyone,

We updated the Amplify Color customer showcase in our website:Showcase

Be sure to check out all the great projects powered by the leading solution for professional color grading in unity Amplify Color.

Many more to come, we have a lot of projects powered by Amplify Color still under wraps. Join dozens of other developers that already chose our technology as THE solution for their projects color grading needs.

Developers like:

Mixamo

SKS Games

Darkwind Media

Among others like SparkPlugGames, BitsAlive, Kando Games, AAD Productions, Avalanche Studios and many more to come!

I’ve just started messing around with this today… Very impressive indeed :slight_smile:

Very impressive work guys. Really looking forward to working on this for my next project.

Cheers guys!

Your feedback is very important to us, so please do not hesitate to throw some our way.

I didn’t realize how insanely awesome this is until I bought and tried it. I’m using the Underworld asset pack to take screenshots for loading screen backgrounds and after applying Amplify Color it’s like the entire scenery came to life. I’m going to be applying this to all my games. It truly does bring out the colors. I did a color blend of Vibrance and Vibrance2 (samples included with Amplify Color) with blending set to 0.4 and it looks amazing. I hope to apply this successfully to my actual game as well and make my own custom textures (I only have GIMP so I hope it’ll be ok) for it too. By far surpasses Unitys built in color post processing (takes forever to tweak just right, but this is simple and fast).

Can you send a before and after image…as I’m really interested in the Underworld asset and how Amplify makes it look.

Not anymore as I removed the old components and am just using Amplify Color, Tone Mapping, and SSAO at this point. Below are some screenshots you can compare to the ones on the asset store though.

Asset store link: Unity Asset Store - The Best Assets for Game Making

WOW…looks fantastic!

Hi, I have a problem while importing back the editoed screen from photoshop.
it gives me a total grey screen !

i get the error message:

[AmplifyColor] ConvertLutTo3D failed on test. Please ensure the texture is 1024x32 and has Read/Write Enabled.
UnityEngine.Debug:LogWarning(Object)
AmplifyColorBase:ConvertLutTo3D(Texture2D) (at Assets/AmplifyColor/Plugins/AmplifyColorBase.cs:502)
AmplifyColorBase:CacheConvertLutsTo3D() (at Assets/AmplifyColor/Plugins/AmplifyColorBase.cs:447)
AmplifyColorBase:OnRenderImage(RenderTexture, RenderTexture) (at Assets/AmplifyColor/Plugins/AmplifyColorBase.cs:409)

Size is correct, how can i read/write Enabled ?

i tested the Color panels from the package, they works corectly

We’re happy that you’re enjoying it :slight_smile: The pics look really good btw

You can change it here:
http://www.dropbox.com/s/lmckht880wqzj00/readwrite.jpg

Please let me know if this solves the problem.

— edit

I was able to reproduce the problem and I’ve issued a fix for the next update, due this week.

Thanks ! works really better now !
this plugin is incerdible

awesome work Krileon, looks AAA quality :slight_smile:

Well I just made use of 2 assets really, lol. I didn’t make the Underworld art pack or Amplify Color. The creators of both are the true awesome ones. :slight_smile:

@Krileon ; oh I see lol my bad… yeah awesome combination :slight_smile:

Hi!

how does this differ form unity Color Correction Lookup Texture? what are the advantages over the the color correction lut that comes with unity pro by default?

http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.html

We offer tools to facilitate and automate the LUT creation process, including direct connection to Photoshop for quick editing. Additionally, we support build targets without support for 3D textures, like iOS and Android, dynamic blending between profiles, texture based per-pixel masking (can be dynamic/RT) and all shaders are highly optimized for mobile.

Please feel free to take it for a spin:
http://amplify.pt/wp-content/download/AmplifyColorTrial.unitypackage

Update - A new demo is available.

In this new stylized web demo you will be able to test most of the features provided by Amplify color. Color profile blending, object isolation and much more.

Hi Ricarco,

I want ask how it will cost in performance this postFx. I need to use on mobile platform and I use just Color Correction Ramp because it is very cheap about performance request.

You tool is similar about performance?

Thanks

Hello,

I guess in the end it comes down to what else do you have running in your app. Amplify Color is extremely fast and optimised for mobile.

I personally have not used “Color Correction Ramp” on mobile devices but Amplify Color provides you far more accurate control over your color matrix and additional features such as color blending or static and dynamic masks.

Combine that with the ability to alter your color grade directly in Photoshop or any similar tool, you won’t need to purchase another color grading tool anytime soon.

Give it a go, the trial version is fully functional: Trial Download