[FREE] Amplify Color - Advanced Color Grading

Amplified by our color grading and vector based motion blur solutions. Amplify Color Amplify Motion

The Forest is an open world survival horror game currently in development for PC that just keeps getting better. Amazing graphics, gameplay and overall ambience, certainly set to to become one of the best Unity games ever made.

A must have for any survival horror fan, follow it on Steam.

Blog post and Screenshot Gallery.

The Forest

We fixed the issue regarding global anisotropic settings causing artifacts when blending between luts.
The update is now available on the Asset Store.

Thatā€™s great Ricardo

Thanks

No problem, let us know if you run into any issues.

Hello everyone,

We have finally launched our automated payment and delivery service, combined with automated downloads for product updates. After your purchase, you no longer have to wait for a build to be delivered.

Our system will ensure that the latest full build will always be made available through a temporary download link. After the link expires, or a new product update is released, youā€™ll be able to update your product simply by providing one of your product keys in the download page, in order to unlock your downloads.

Weā€™ll be sending out Product Keys to all existing customers. Please contact us if you havenā€™t received your keys before 23rd of December 2013.

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Hello Ricardo,

How do you use object isolation?

At set-up time, create a RenderTexture and assign it to the Mask property of the Amplify Color effect. At runtime, you can either:

  1. Clear the RT black and render all the objects you want to receive the color correction as white
  2. Or, the inverse, clear the RT white and render all the objects you DONā€™T want having color correction as black

Hi!

Iā€™m testing with the demo version on iOS , iv noticed that i get extremely low performance (23 fps) when i turn Anti Aliasing on in quality settingsā€¦even with empty sceneā€¦iā€™ve tried on ipad 4 and ipad airā€¦any idea what could cause this issue?

Thanks!

Does this happen using all post-effects? You might want to copy (ā€œresolveā€) the AA source render texture into a non-AA render texture before applying any effects. To perform this operation you can use a secondary camera (higher depth), with a non-AA RT attached and an empty culling mask.

Please let us know if this helps.

Thanks Diogo, I havenā€™t tried it yet, I will do soon.

Regards
Mohoe

Hi Diogo!
I also noticed extremely low fps in my game? running on iphone 4S (7fps, but was 30 fps).
I just added amplifyColor script to one of my cams and added Lut texture, generated from Photoshop.
My english is bad as you see))
Can you describe steps from your previous answer more carefully?
Thanks!

Does this also happen with other post-effects, or just Amplify Color?

Iā€™m not sure if the workaround I provided works yet. I donā€™t have access to an iOS device at the moment. Iā€™ll be working on a solution as soon as I possibly can.

Donā€™t know about over post effects, because canā€™t understand how to set them up. From this video http://www.youtube.com/watch?v=13ZeJAdb9-s I understood only about AmplifyColor script.
So I just checked Amplify Color. Also my game works good with 30 fps on older devices like iphone 4 and ipho touch 4. But with Amplify 7 fps on iphone 4s.

Are you running with or without anti-aliasing?

I thought iphone doesnā€™t support anti-aliasing. But I tested with anti-aliasing 2x and nothing changed.
With anti-aliasing disabled or 2x - 7fps with amplify color.

I remember testing it myself on a iPhone 4 (not 4s) and ran much faster than that at retina res. Nevertheless, it could be something related to the latest build. Weā€™re looking into it right now.

hi there,

i just got the trial version.
i can get the regular LUT working on the camera but volumes wonā€™t work.
I followed the steps from the video :

  • Volumes are activated and have an LUT assigned
  • Camera is within Box Collider of the volumes
  • Use Volumes is activated on the camera Amplify Color script

The Lut Blend Texture slot on the Camera Amplify Script never gets fed. Basically the script doesnā€™t seem to detect the camera entering the volume. I tried with a Proxy as well.

Also I notice extremely huge slowdowns in editor when showing the Volumes Editor Window. At some point it jus
I have Unity Por 4.3.1f1

Thanks !
ben

Youā€™re right. This was an issue that was happening in the trial build. Iā€™ve detected and fixed the problem. The patched version has been updated. Please click here to download.

Unfortunately, I havenā€™t been able to replicate this one so far. Please provide any particularity that you think is relevant about your project, e.g.

  • Do you have a large amount of objects and/or colliders?
  • Large amount of volumes? (this seems to affect only the Volumes Editor window)

Nevertheless, Iā€™m looking into optimizing it right now, to account for as many unforeseen cases as I can think of right now. Any additional information will certainly help. Iā€™m also adding an optional volume culling mask, just in case, to be up on the next update.

Thank you for taking the time to report this.

ā€” edit

Was finally able to replicate Volumes Editor window performance issues by testing on larger projects. Working on a fix.

We are happy to announce a new version of Amplify Color, currently 50% off in the Unity Asset Store. In this new version we introduced additional mobile specific optimizations and Color Volumes.

  • Color Volumes: This new feature will empower your artists by allowing them to use volumes to efficiently define color correction by area.
  • Mobile Mode: We introduced some new mobile optimizations that will give you an extra boost in performance when using older devices.

Update Overview

Take advantage of the limited time 50% off sale, try it today!

Click here to open the Amplify Color Asset Store Page

@Shefich, MHD Salka Concerning mobile performance issues on older devices.

We introduced new optimizations, try it out and send us your feedback.

@bchevalier Concerning the occasional slowdowns of the new Volume Editor window and the issue with Color Volumes being turned off in the trial version.

A new update was already submitted to the Asset Store in order to fix the Volumes Editor occasional slowdowns.

The Trial version as also been updated. Download The Amplify Color Trial Here