The Forest is an open world survival horror game currently in development for PC that just keeps getting better. Amazing graphics, gameplay and overall ambience, certainly set to to become one of the best Unity games ever made.
A must have for any survival horror fan, follow it on Steam.
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Iām testing with the demo version on iOS , iv noticed that i get extremely low performance (23 fps) when i turn Anti Aliasing on in quality settingsā¦even with empty sceneā¦iāve tried on ipad 4 and ipad airā¦any idea what could cause this issue?
Does this happen using all post-effects? You might want to copy (āresolveā) the AA source render texture into a non-AA render texture before applying any effects. To perform this operation you can use a secondary camera (higher depth), with a non-AA RT attached and an empty culling mask.
Hi Diogo!
I also noticed extremely low fps in my game? running on iphone 4S (7fps, but was 30 fps).
I just added amplifyColor script to one of my cams and added Lut texture, generated from Photoshop.
My english is bad as you see))
Can you describe steps from your previous answer more carefully?
Thanks!
Does this also happen with other post-effects, or just Amplify Color?
Iām not sure if the workaround I provided works yet. I donāt have access to an iOS device at the moment. Iāll be working on a solution as soon as I possibly can.
Donāt know about over post effects, because canāt understand how to set them up. From this video http://www.youtube.com/watch?v=13ZeJAdb9-s I understood only about AmplifyColor script.
So I just checked Amplify Color. Also my game works good with 30 fps on older devices like iphone 4 and ipho touch 4. But with Amplify 7 fps on iphone 4s.
I thought iphone doesnāt support anti-aliasing. But I tested with anti-aliasing 2x and nothing changed.
With anti-aliasing disabled or 2x - 7fps with amplify color.
I remember testing it myself on a iPhone 4 (not 4s) and ran much faster than that at retina res. Nevertheless, it could be something related to the latest build. Weāre looking into it right now.
i just got the trial version.
i can get the regular LUT working on the camera but volumes wonāt work.
I followed the steps from the video :
Volumes are activated and have an LUT assigned
Camera is within Box Collider of the volumes
Use Volumes is activated on the camera Amplify Color script
The Lut Blend Texture slot on the Camera Amplify Script never gets fed. Basically the script doesnāt seem to detect the camera entering the volume. I tried with a Proxy as well.
Also I notice extremely huge slowdowns in editor when showing the Volumes Editor Window. At some point it jus
I have Unity Por 4.3.1f1
Youāre right. This was an issue that was happening in the trial build. Iāve detected and fixed the problem. The patched version has been updated. Please click here to download.
Unfortunately, I havenāt been able to replicate this one so far. Please provide any particularity that you think is relevant about your project, e.g.
Do you have a large amount of objects and/or colliders?
Large amount of volumes? (this seems to affect only the Volumes Editor window)
Nevertheless, Iām looking into optimizing it right now, to account for as many unforeseen cases as I can think of right now. Any additional information will certainly help. Iām also adding an optional volume culling mask, just in case, to be up on the next update.
Thank you for taking the time to report this.
ā edit
Was finally able to replicate Volumes Editor window performance issues by testing on larger projects. Working on a fix.
We are happy to announce a new version of Amplify Color, currently 50% off in the Unity Asset Store. In this new version we introduced additional mobile specific optimizations and Color Volumes.
Color Volumes: This new feature will empower your artists by allowing them to use volumes to efficiently define color correction by area.
Mobile Mode: We introduced some new mobile optimizations that will give you an extra boost in performance when using older devices.
Update Overview
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@Shefich, MHD Salka Concerning mobile performance issues on older devices.
We introduced new optimizations, try it out and send us your feedback.
@bchevalier Concerning the occasional slowdowns of the new Volume Editor window and the issue with Color Volumes being turned off in the trial version.
A new update was already submitted to the Asset Store in order to fix the Volumes Editor occasional slowdowns.