Free animations with WebAnimate for Unity3d - tutorial

Hello,
I’ve recorded a short tutorial how to use the free animation and retargeting editor WebAnimate with Unity3d by creating an animation externally and imported it in the game engine.

I hope this will be useful.

http://youtu.be/HfqvO6jQ5dU

You can download the model and some free animations here:

http://dl.dropbox.com/u/54356545/WebAnimateResources.zip

You can access WebAnimate here:

http://www.ikinema.com/webanimate

I’m preparing some additional demos on customizing MOCAP animations in WebAnimate. When ready I’ll post them here.
I would be glad to answer questions you may have.

wow this pretty cool, thanks for the post, hoping to find this useful for unity

pretty awesome!

Oh thank goodness. I tried to puzzle out animations and importing BVHs a couple months ago and it was a nightmarish headache. I never did get it working. This should be a god-send. I can’t wait to try it.

(I’d try it now, but it doesn’t work on this Mac/Chrome for some reason… Not a real surprise, since Unity’s webplayer runs really slow on it.)

Thank you so much for posting this!

This is so cool !!! Can you also modify the bvh animation ?

Yes Blade Runner, you can modify the BVH by setting keys to the rotation/position of the joints.
But it seems a bit pointless because the motion should be transfered to a skinned mesh to be usable anyway and thus you use the modifications on the target model.
But if you need to alter specific animation seing only the bones for some reason - yes, just animate it.
Keying in WebAnimate is overlaying animation so you can key and adjust everything that has animation and is imported.

I was thinking more for constraints on the animation that can be offset ?

I bought a model from someone, but it doesn’t start in a T-pose. Is there an easy way to use this tool with that, or do I have to try to copy the crazy initial pose with the bvh’s skeleton?

I managed to do the same and I had to get the model to a pose as the BVH. but - it was not T-pose - I have just found a pose that matched the model and needed to tune a bit the BVH. Worked OK

wow :hushed:
that very smoth animation also great share thanks ,sure it will help me in future project

(bookmarked)

Big Tanx