Nice tool. It shows the framerate jitter problem I’ve been trying to fix for a long time.
For anybody that uses this tool and notices framerate variation and glitching/jitter we’ve found that Time.deltaTime (which most things are based off of) varies quite a bit and does not match monitor framerate. Even if the processor/GPU loading is minimal (i.e. a blank new Unity application) the framerate jitters due to this. Unity said in Nov’18 that they would be fixing around 2019.1. Details in this thread if interested Time.deltaTime Not Constant: VSync CameraFollow and Jitter