Hey all, I decided to make Y a button that would put the main camera in “free cam” mode. However even after Y is pushed I have to be holding my mouse icon at the edge and continually press Y for it to move. Can anyone help me figure out why?
Code:
private var myTransform : Transform;
private var scrollArea = 25;
private var scrollSpeed = 50;
private var Ypressed = false;
function Update () {
if(Input.GetKeyDown("y")){
FreeCam();
transform.parent = null;
}
}
function FreeCam () {
Debug.Log("Y was pressed!");
myTransform = Camera.main.transform;
var mPosX = Input.mousePosition.x;
var mPosY = Input.mousePosition.y;
var restoreY = myTransform.position.y;
//Move camera with the arrow keys
transform.Translate(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"), Space.Self);
//Move camera by moving the mouse to the edge of the screen, RTS-Style
if (mPosX < scrollArea) {myTransform.Translate(Vector3.right * -scrollSpeed * Time.deltaTime, Space.Self);}
if (mPosX >= Screen.width-scrollArea) {myTransform.Translate(Vector3.right * scrollSpeed * Time.deltaTime, Space.Self);}
if (mPosY < scrollArea) {myTransform.Translate(Vector3.forward * -scrollSpeed * Time.deltaTime, Space.Self);}
if (mPosY >= Screen.height-scrollArea) {myTransform.Translate(Vector3.forward * scrollSpeed * Time.deltaTime, Space.Self);}
// Restore original camera height
myTransform.position.y = restoreY;
Thanks! Also, if anyone would be so kind, how do toggles works. I know they require ! but I don’t understand anymore than that. D: