Free cheap made models

Yes cheap made i said, they were all made my be me no one else.
[Examples]


[Website]
http://cpproducts.weebly.com/

google sketchup…

do you have something more

go to website for more but like i said there cheaply made i’m not pro yet.

yep

I advice you to switch to some other modeling app. Sketchup is not good for realtime media.

How many times, sketchup is FINE for games, all mty unity projects use it. The characters you make in it can still export to 3d model formats and then rig and animate. It’s simple ( if you have pro ).

And dude, Bigcasey123, spend some more time modelling. This here is what’s possible in Sketchup, and by comparison, well, I don’t wanna say it.

Spend some time with that, learn how to do stuff. Then try selling things.

Thats a nice gun, your alliteration on your cylinders are far to high for in game use same with the areas around the guide rod and what i can only imagine is some sort of heat sink on the top, would use this to generate norms for a lower poly version, my guess is that gun is about 80k polys when it needs to be about 2k polys. Grip could do with some serious work though mate its real plane and boxy.

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Here is an example of why most of the detail in the above gun is void in game, and can be replaced with normals. As you can see the base weapon looks very simple and low poly, the end result looks a lot higher poly but retains the cpu speed of the original.

When you rely on mesh alone to define detail you are in essence creating a highpoly model regardless of actual poly count. A low poly ingame model holds the essence and the silohet of the model. Combine both and you get a proper ingame model.

Oh and the P226 above is avalible free from the Tis the Season for EggNog and giving topic in showcase, about page 3. It comes with 4 diffuse textures a normal map and ao map, made by me of course, and is in a easy to use pre scaled with everything set from names to pivots unity package.

see but when i try to do my best i always mess up cause i can’t turn the lines right.

Focus on the vertexs, (corners) mate your work is good and is the same as the gun, i know that makes little sence but its true as is this gun differs very little to my gun. If you can make a sign post or a simple house you can make dam near any non organic object. It just takes more time to make each model, spend alot of time thinking and drawing and if you can holding/using what ever it is your going to make man. All there is to box/plane modeling is extruding and moving, you take a polygon and extrude it/split it and move the vertexs to suit your needs. Having a good base of primitives to work from (Cube, Cylinder, Sphere ect) and an understanding and fundamental mastery of this most basic ability and you will be able to make dam near anything. With the addition of modifiers, textures and such your visual appeal will be much greater. But it is the basics that get the results, learn them and then master them, extrude and move is universal across all 3d software, its easy, effective, and preplanned and very deliberate. Rather than the addition of multiple primitives to form a complex shape, this creates alot of internal polygons and basic cpu waste.

ok but when i put it in unity the back’s pf each model is nothing like you can see right through it and i don’t know how to fix that.

it’s around 7k polys, so not too bad. trying very hard to learn blender but… me confuzzled too, so i’ve stuck with sketchup for now. Works well for me, unless I want humans, in which case i get someone else to do it :S,

May I ask what program you used?

blender’s interface is a bit hard the truth is,you may also want to check softimage mod tool
witch is free for noncommercial use,and you can find loads of tutorials around

actually the program MrSmirve used doesn’t matter that much,as long as it gives him the freedom to create stuff
i have used 3dsmax softimage maya cinema4d and a bit of silo
they all do the same thing,in a different way,

all of them + blender + modo + lightwave
right now have the tools needed to create nice models correctly

imho, sketchup is to 3d what microsoft paint is to digital drawing…
of course you could make nice stuff with them,but would you recommend them to someone else to be productive?

for blender have a look here

http://cg.tutsplus.com/category/tutorials/blender/page/3/

its very powerful, up there with all the other commercial programs ^^
also in this page you can find tutorials for many other programs

did you even try the new version of blender? its way easier…

yes i got the new blender but i’m still learning it.

That is cheap indeed. I would suggest that you would use 3ds max, as it is a lot easier and better to create such simple objects. It takes a few days to learn, but then you would not need to use sketch up for such simple models. In 3ds max it is better quality, as there are a lot more options.

more models added to website.



@MrSmive

That’s a nice SIG. Too bad they don’t build’em without the goddamn rails underneath these days, takes away all the beauty in my opinion. Did you use Sketch-up to model it?

he used google sketchup i think

@bigcasey123

I’m not saying sketchup is a bad thing as I have used it before, but maybe you should try Blender. Its good to try different things; it might be easier for you! It was for me and thats why I am recommending it to you. Get the beta version (2.55) You might like it. They have loads of tutorials on the blender website.

i tried blender but i still can’t get the hang of it.