Hello! Just wanted to raise a bug introduced as of Unity 2020.2.x, in some classes with serializable Unity Events sometimes unity stays on an infinite loop of sorts. Seems to happen when there are many UnityEvents or something specific inside a UnityEvent can’t really pin-point it.
One thing that happens is that folding a UnityEvent doesn’t ‘shrinks’ the area, it still seems to have the full height just with the events folded.
I have temporarily commented the foldable wrapper line 217: ReorderableListExpander.Wrap(_list);
So for example, this unity event (currently two elements of height)
Folding property has been removed (it wouldn’t get to display at all and enter an infinite loop) but on those that display, folding it it will still show the EnvironmentLoaded() box the same height as if they were unfolded.
Maybe the GetPropertyHeight mechanics have changed a bit.
Thanks a lot nevertheless, amazing suite of great utilities.
Can leave with them being non-foldable for the time being.