Package no longer available, it not work with new flurry api
Hello. I feel like share this IOS plugin. All source code inside is open. So you can improve it or modify for your project. I did like 80% of flurry proposed functionality.
Overview
- This extension will add flurry support for your app. Jut be shure you call FlurryConnect function on application start up. This is all you need for tracking your users age, gender, location, session length etc.
- For more advanced users you can loog your own events and timed events using methods of FlurryMeneger class.
How to use
As soon as you have imported packgae to your project, you ready to use Flurry extension.
Here is description of FlurryManager class methods.
// Starts Flurry session. Should be called on start up.
public static void FlurryConnect(string appId)
// Sets the user id
public static void setUserId(string uid)
// Sets the user age
public static void setAge(int age)
// Sets the user gender
public static void setGender(FlurryGender gender)
// Logs new event
public static void logEvent(string eventName)
public static void logEvent(string eventName, bool isTimed)
// Logs event with parametres
public static void logEventWihParams(string eventName, params string[] values)
public static void logTimedEventWihParams(string eventName, params string[] values)
// Ends previously started timed event
public static void endTimedEvent(string eventName, params string[] values)
Use Examples
FlurryManager.FlurryConnect("GDTG4D4YDBRM76J3RW5N");
FlurryManager.logEvent("helloWorldEvent");
FlurryManager.logEvent("helloWorldEventTimed", true);
FlurryManager.logEventWihParams("MyParamsEvent", "who", "me", "why", "test");
FlurryManager.endTimedEvent("MyParamsEvent");
FlurryManager.endTimedEvent("MyParamsEvent", "hello", "params");
FlurryManager.endTimedEvent("MyParamsEvent", "param1", "val1", "p2", "v2");
Here is the package
You will find documentation and example scene inside.
I hope this will help in your game development.