Free game design consulting

Trouble with game design?

I’m here to help.

My name is Reactorcore and I can assist you in any game design related challenges you may be facing. For free.

Its simple, you ask me a question via email and will I answer it.

What I can offer

  • Young, fresh perspective
  • 20+ years of gaming experience
  • 10+ years of game development experience
  • Knowledge on the industry’s latest trends
  • A new business model, vastly better than Free2Play
  • A design technology to build super games

For more details on what I can offer, visit www.reactorcoregames.com

1358837--67493--$About.png

Just out of curiosity…Why are you doing this?

Edit:
Nevermind; I read the “About” on your website…

Some genuine feedback:

As you were asked last time you posted this… what (successful) titles are in your portfolio? Claiming 10 years of experience and not having a single title to show for it shoots your credibility in the foot.

Also, who’s made money from your “better than Free2Play” model, and how much? Without that information why are we going to believe that it’s better?

Finally, if it’s free then why do we need to email you? Why not ask you right here where your insight can provide value to more people?

Clearly you want to get into game design. Are you also interested in other aspects of game development - the actual making of the games? I strongly suggest reading this: http://forum.unity3d.com/threads/197968-For-all-the-idea-guys-out-there-read-this-before-you-look-for-a-team

Because of his vast experience in reading some books, playing some games and doing a little modding, clearly he has the insight and knowledge. Besides, making games is for chumps. Its better to try to get people to give you money for your opinion rather than take any risk yourself.


This is just more of the same spam/marketing crap he has posted before. He has just switched from paid to consulting to F2P consulting with donations.

If you want to consult, than just participate in existing threads and discussion rather than trying drive traffic and drum up business. That is what these forums are for. This shallow attempt to drum up business should be locked down like the other.

At least he can demonstrate good modeling skills :slight_smile:

http://forum.unity3d.com/threads/197600-Deluxe-Primitives-(150-)-Released

“You may have heard of either the Team Fortress 2 store or Unity’s Asset Store. The idea is this: users are allowed to create new content into the game/platform and earn money on it by selling their creations to other users.” <— his far better model which is publicly known!

The work history, including screenshot of workspace and proof of learning C++ books is a pretty good read. Also 20 years experience and just graduated don’t go hand in hand!

His privatives pack made me go :o

Just a suggestion: This whole thing screams scam to me. You’re obviously looking for a while to make money by consulting - which is not necessarily a bad thing, but based on your website and experience (eg: well known titles), I don’t think you’ll hook many people…

I get that you want to build an income - try contributing to the forum to build your credibility, then maybe you can think about putting together a book/guide of some kind and trying to sell that instead? As long as it’s good quality, and you offer a decent preview for free, I’m sure some people will purchase it.
Or (assuming you have the experience with Unity, and it’s not against Unity’s terms) set up a website reviewing various asset store plugins/packs, offering a discount for a limited time (with authors who agree of course). Or maybe a subscription based Unity tutorials site?

It’s not very clear what you’re offering here that most of us don’t already have (We all keep up with trends, all have varying experience in our respective fields). The only things that I MIGHT be interested in are way too vague for me to make a decision (business model, design technology).
If you were able to show something that I would be interested in, I’d purchase - but until then, you’re wasting your time.

Suit yourselves then, the service is completely free. You won’t lose anything by trying it out. :expressionless:

Except maybe time and effort on our parts… possibly the most valuable commodities someone has.

Okay… give him a break. He’s not trying to steal your money or valuable time here …how about some plur for a while Peace Love Unity Respect

While working on a game it is sometimes hard to objectively judge the difficulty or if some features make sense or what is missing… So it makes sense to consult somebody else in this case. In the best case both parties can learn from this.
So thank you for the offer!

Did you seek employment in any Gaming company and pass their Arts or Modelling or Coding test before getting hired as

Senior Consultant Artist or Senior Consultant 3D modeller, Senior Consultant Developer?

Don’t take it as a personal attack - it’s better to have some feedback (even negative) than no feedback at all. I’m sure we’d all love to work with you - if you had something that we could use… As it is now, the people commenting here are unsure of what you can offer them that they don’t already have.
I could email you to find out - but in this case, I have no incentive to other than a vague promise from someone with no visible credentials - I know it’s hard to not take it personally, but try to see it from our point of view.

We want to know how spending an hour of our time (or even money) will save us hours of work - if you can convince of us that, then you’ll have more emails than you know what to do with.
I’m currently stuck trying to figure something out - but I don’t believe you can help me as it’s a pretty specific coding issue. I’d imagine that most people don’t get stuck on the overall idea of the game, but rather the implementation.

Take the feedback from here and improve what you’re offering.

As the joker says if you are good at something dont do it for free.

I’m offering game design consulting specifically. If you happen to have some specific question thats related to game design and want someone to talk about it, I’m here to help for free. At the very least its better to talk with someone than shutting yourself in like a scared hedgehog.

Whether or not you’re being stuck about being prejudicious towards my offer is your own downfall, so try it before you judge it.

Ask anything about game design.

Ok, but so are a whole bunch of guys I meet up with monthly, most of whom have released games, many of whom are in the “AAA” industry, all of whom give really valuable advice based on some level of demonstrated experience. So are many of the guys at work. So are many of the hobbyists I know.

And none of them talk about it being “free” or call themselves “consultants” (both of which mark it as a commercial enterprise and immediately make people question your value and credibility). They just do it, enthusiastically, because they’re passionate about it.

There are plenty of threads where people are asking questions about game design. Why not participate in those?

Good for you, but not everyone has those friends around them.

Also, what is the context of the advice they give? Do they actually care about your project and go beyond just suggesting some tweaks to it? Are they able to tell you how successful a project will be by its design? Can they fully explain their suggestions and know their consequences in advance?

This is something that I can offer you.

Same reason as above, but in this case its even worse than asking your experienced gamedev friends. The forums are public and you cannot be certain who is giving you a suggestion and whether he/she knows the consequences behind it.

At the very least, I demonstrate my history of what I’ve done, have a dedicated service that looks at your project on an individual basis and I can provide you with accurate feedback on what your project is like now, what could be good to change and how to do it, in terms of design. The latter part I can demonstrate to you only in action, as its not something that any amount of text, images or other credibility can show properly to convince you before trying it.

And since its free, trying wont cost you anything. (Except time, but at that point you’re just being a scumlord, seriously.)

Aren’t you the guy who showed he had absolutely no idea about anything related to game design and how to convey ideas with ridiculous(1) threads(2) about infinite games(3)?

This is the problem. You have no development history, no experience and no demonstrable evidence to support your “service”. The experience you show on your site is less than that of the average hobbiest or indie. The “work” you show is just some modding from 5 years ago, by definition , not a professional example of work, and more importantly, displays no knowledge or application of the “service” you are trying to offer. No game development experience at all.

Consultants are hired/contracted typically because of their proven abilities. Usually specialized (genre/platform/demographic/etc), they provide insights that are proven effective. We use consultants from time to time, they are typically highly experienced with a ton of highly successfully titles they were responsible for. Usually a consultant is the top of their field, after they have achieved success. Not an entry level position for someone with zero experience.

If you spend less time trying to convince people you know what you are talking about and actually prove it or at least some real game development, you may get somewhere.

And time… that is the most valuable resource in game dev.

Really now, and who are you to judge whether my work is invalid, even if the format was a modification? I’m having a hard time taking you seriously all the same, considering you’re just basing your opinions on prejudice, rather than fact.

@Marigold: What was ridiculous about them? Did you at least read them fully before you wrote that opinion?