Hey.
I did this holographic / red dot / collimator sight shader and I think it might be handy for those of you who work on some fps kind of project.
Gif
Hey.
I did this holographic / red dot / collimator sight shader and I think it might be handy for those of you who work on some fps kind of project.
Gif
Hii… We are using your shader in our project for Head Up Displays… It is working fine in the Lateral axis(left and right) but not in the vertical axis (up and down). It appears as if the displays are zoomed in which shouldn’t happen… Any suggestions on how to overcome it??
Hey. I believe you should try to change orientation of your mesh. To make it work correctly make your mesh face local Z forward to your camera, Y up and X side
Mesh was the problem for odd positioning behaviour. Now The edges of the Texture is getting stretched to infinity… How can i stop that?
Try changing import settings of the texture, setting wrap mode to clamp should fix that.
not working with HDRP can u remake it to work with HDRP!?
I was really struggling to figure out how to do this. thanks so much!
Hi I’m struggling convert this to URP can you help me with this?
yo, for VR games this doesn’t show in the right eye at all
Hey, I’m glad it helped some of you! Regarding VR and URP I’ll take a look at it when I have some free time.