Amplify Occlusion 2.0, now FREE via GitHub and Asset Store, sets out to deliver a new industry standard for fast, high-quality Screen Space Ambient Occlusion in Unity. This FREE UPDATE completely discontinues HBAO-based techniques in favor of the much superior Ground Truth Ambient Occlusion (GTAO), bringing quality and accuracy closer to traditional raytracing.
It’s a lightweight solution for consoles, mobile devices, desktops, and even VR, higher-quality and more accurate than standard SSAO techniques. When compared to other solutions, it offers superior performance scaling, even when combining high resolution and large sampling radius. When we said that you wouldn’t need to purchase another AO solution any time soon, we meant it.
One of the best SSAO Tools on the Asset Store just got a whole lot better!
Dramatically Higher-Quality and Performance Boost
Up to 2X faster than Amplify Occlusion 1.0
HBAO+ discontinued in favor of GTAO
Superior Fidelity and Flexibility
VR Support, Multi and Single-Pass
Console Friendly
Standard occlusion does not account for directly lit surfaces resulting in abnormal occlusion on bright areas. Our solution offers an optional Deferred-path application method that injects SSAO before the direct lighting stage in order to deliver natural and PBR-accurate results. Compared to other solutions, it offers massive quality improvements to occlusion on distant surfaces, even when using a large kernel radius, due to superior and artifact-free occlusion approximation.
Thank you for your interest, we really appreciate it. AO works in forward, regarding the Speedtree shaders specifically, you might run into some issues due to the way they handle depth, be sure to use cutout if that is the case. Unfortunately there isn’t much we can do on our side, let us know if you have any additional questions or if you run into any problems.
Hi guys… long time buyer of your creations… this might sound really silly but can this plugin work for mobile? If so, is there a way to set it optimally for that platform?
I’ve just bought it, I’m a big fan of their products. I have an old scene which uses the Cinematic SSAO from Unity so I’ll update that with Amplify’s version and post the differences here. Although I expect the biggest difference will be from performance.
Hello! Happy to hear it, thank you for your support. Yes, it works on mobile devices but it might be a bit performance intensive on older hardware. We recommend using the Post-Effect Apply Method, the lowest Sample Count possible, and using the lowest possible number of Blur Passes.
Thanks! From our tests Amplify Occlusion is more flexible, stable and faster. We definitely recommend checking it out, the trial version is fully functional. Let us know if you find it lacking or under-performing compared to the available alternatives or in specific cases, we will do our best to take it one step further.
Thanks, very happy to know that you enjoy our products. The performance and flexibility differences should be immediately apparent, try tweaking the radius, exponent, bias and blur parameters for added control. Thank you for taking the time to test its performance, we will be posting a few comparisons of our own as soon as the latest update is available in the Unity Asset Store.
Amplify Occlusion sets out to offer a highly robust and efficient way to simulate ambient occlusion and contact shadowing by combining leading techniques in a all-in-one package. It’s fast-performing, future proof, and can be yours for only $15 in the next 24 hours. Get it today!
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Here are some comparisons I’ve made. Basically the scene doesn’t use shadows at all, because there are too many bushes and trees which caused too much of a performance impact. The obvious difference between Unity’s SSAO and Amplify’s is that Amplify has made the areas under the rocks and at the base of the trees much darker, it appears to be more selective and has given the scene more overall contrast. Whereas Unity’s SSAO seems to apply the effect pretty much everywhere with the same amount, including under the grass. This is also using pretty much the default settings of Amplify, and what I’ve noticed with their other products is that over time you get vastly superior results just by having experimented with the settings. It’s also worth noting that, like their Bloom product, you get far more settings with Amplify (including a tint) which allows for ample tweaking. Overall, very pleased with this package.
Have been using Amplify Motion and Amplify Colour for a while.
Saw this on sale, had a look at the trial package.
Replaced current SSAO with trial. Tried out the deferred injection mode. Fixes a whole lot of issues I had with earlier SSAO (with Ceto in opaque mode), runs fast, looks superb.
Thank you all for the great response, we couldn’t be happier. You can still pickup Amplify Occlusion at a reduced price in the next 30 minutes, we look forward to having you on board.