Free Inverse Kinematics script!

Sup guys! Some people have been asking me for the ik script I did for the soldier on my signature, so I released it for free at the asset store, enjoy!

TUTORIAL READY!
(needs the latest version of the script, so re-download please!)
http://u3d.as/content/dogzer/inverse-kinematics/2fP

tutorial:

To use it on your character you could just match the rotation of the character arm’s bones with the ik arm. And if the bones aren’t aligned with the ik arm, then create children on the ik arm upper arm forearm, match the bone’s rotation to those, and then rotate those children until the bones are aligned correctly!

I might make a tutorial soon!

3 Likes

Awesome! Thanks =)

You are very kind, thank you!

Thanks, please, make the tutorial.

Por cierto me encanta como se mueve el soldado.
Un saludo.
I hope you speak spanish. :slight_smile:

Excellent share, thanks so much!

Fantastic !

Thanks a lot.

6R

Hey!

I’m doing some fixes to the script!!

After that, I’ll upload a little tutorial. It should be really easy to implement the IK to any character!

Guys! Check out the tutorial! You’ll see it’s really easy to use now:

AWESOME, thank you so much!

very good and useful .

thank you !!

This is excellent, thankyou very much :slight_smile:

That’s a really impressive script!

Oh, thanks a lot. Great script!!

Inverse Kinematics script is fantastic, thanks so much for this script dogzerx2!

It works great on character arms, but is there a way to make it work on legs as well?

Right now it kind of works, but it rotates the leg 180 degrees, I think “elbowTarget” should be calculated differently for the leg :frowning:

Thanks.

Thank you for providing this script :slight_smile:

Thanks dude you are a life saver :smile:

This is what I’m getting, too. It appears that my character’s upperarm and forearm have a local Z that points behind the character, and the thigh and shin local Z point forward. The thigh and shin immediately wants to turn out instead of orient toward the targets.

For me it seems to think the elbow naturally bends outward. Have no idea why, I’ve tried rotating the bones in blender 90 degrees and basically anything i can think of and yet it always makes the outside of the elbow rotate towards the elbow target instead of the back of the elbow (like how humans do it).

After testing with various other models, it does the same thing. Great script, very useful and easy to use, but broken at the moment and I have no idea how to fix this seemingly trivial problem that could be solved easily by the one who made it. Very disappointing.