So in my project I have two Free Look cameras. One is an orbit camera, and while is a close up, behind the character third person camera of aiming. I have them configured, and working nicely, but I noticed when the player moves the mouse (updates input value) while the cameras are in a blend state is causes the X axis “Value” to do some weird stuff. Sometimes it will jump into the hundreds of thousands, where the camera will spin uncontrollably. Other times it will get caught in a very low exponential float value, which will cause the camera to jitter and the input will not longer effect the X axis Value.
My aim system works by turning on the inactive camera, and then turning off the active camera. The same thing happens if I turn both off the active camera first before activating the next one as well. The issue only happens when the input is changed during blending. I did try to setup a AxisState script and try to to 0 out the Value field, as soon as the camera became active again, but it was not working.
I have posted some pictures of my setup if that helps.