i did this same exact thing using the new input system with this code
public class CameraManager : MonoBehaviour
{
private DefaultControls defaultcontrols; //default controls is just the Csharp code you generate from the action maps asset
private Vector2 LookDelta;
public bool Lockon; //this would be used to switch to a virtual camera for a lockon system
private void Awake() => defaultcontrols = new DefaultControls();
private void OnEnable() => defaultcontrols.TPController.Enable();
private void OnDisable() => defaultcontrols.TPController.Disable();
private void Update()
{
CinemachineCore.GetInputAxis = GetAxisCustom;
}
public float GetAxisCustom(string axisName)
{
LookDelta = defaultcontrols.TPController.Camera.ReadValue<Vector2>(); // reads theavailable camera values and uses them.
LookDelta.Normalize();
if (axisName == "Mouse X")
{
return LookDelta.x;
}
else if (axisName == "Mouse Y")
{
return LookDelta.y;
}
return 0;
}
}
then all you have to do is MAKE SURE that whatever is controlling your Camera action is set as Value/Vector (i beat my head against a wall for 3 days bc of this)