[Free/Open Source] Hairy Plotter - Simple mesh editor, uv editor and vertex plotter

This is a little tool I built for editing meshes in unity by plotting vertices and triangles and also editing their UV coords. It’s made for building extremely low poly models for mobiles, etc. where you need absolute control over vertices and triangles. It’s not a competitor to the more advanced mesh editing tools available for Unity (GameDraw, ProBuilder, etc.)

The whole reason for me building this tool was that I actually used one of the other mesh editing tools available, but it was incredibly cumbersome and created extremely high poly/vertex counts and was all around very hard to use for my very simple use case: To create extremely low poly models for mobile worlds.

The download link: https://dl.dropbox.com/u/19877504/HairyPlotter.unitypackage

The absolutely simplest way show how it works is for you to check out this 15 minute video (the textures shown in the video are not included in the package, as they are proprietary textures bought from the awesome http://handpaintedtextures.com/ site)

The License (MIT):

/**
 * Copyright (C) 2012 Fredrik Holmstrom
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy of 
 * this software and associated documentation files (the "Software"), to deal in 
 * the Software without restriction, including without limitation the rights to 
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 
 * of the Software, and to permit persons to whom the Software is furnished to do 
 * so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all 
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
 * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 **/

That is extremely useful not just for mobile games but webplayer and flash.

Thanks for sharing it.

Can the individual textures used to make the atlas be deleted from the project folder once the texture atlas has been made.

No problem :slight_smile:

Yes!

Hi, I am still a Unity newbie, but do you know if this mesh edit tool works on existing meshes and can I animate them using the unity animation?