URP’s shell-based fur using geometry shader.
You will have to use OpenGL Core for MacOS. (current Metal does not support geometry shader)
Demo and instructions can be found at:
Follow the instructions, you can create fur for your characters easily.
Based on hecomi’s UnityFurURP, great thanks to hecomi.
Containing three demo scenes:
- High Fidelity
- Performant
- Baked Lighting
High Fidelity Scene:
Hope you will enjoy it.
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Sad news: M1 Macs don’t support geometry shader even if switching to OpenGL.
Hi, I added a Multi-Pass Fur to the repository (with documentation).
So, geometry shader support is no longer a requirement if you use Multi-Pass Fur.
Hi, a Physical Hair lighting model was added to the repository, reference from UnityChina-URPHairFX.
Reminder: REMOVE all files inside “PhysicalHair” folder if you are using this repository outside Unity.
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