[Free] [Open Source] Shell-based Fur Shader for URP

URP’s shell-based fur using geometry shader.

You will have to use OpenGL Core for MacOS. (current Metal does not support geometry shader)

Demo and instructions can be found at:

Follow the instructions, you can create fur for your characters easily.

Based on hecomi’s UnityFurURP, great thanks to hecomi.:wink:

Containing three demo scenes:

  • High Fidelity
  • Performant
  • Baked Lighting

High Fidelity Scene:

Hope you will enjoy it.

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Sad news: M1 Macs don’t support geometry shader even if switching to OpenGL.

Hi, I added a Multi-Pass Fur to the repository (with documentation).

So, geometry shader support is no longer a requirement if you use Multi-Pass Fur.

Hi, a Physical Hair lighting model was added to the repository, reference from UnityChina-URPHairFX.

Reminder: REMOVE all files inside “PhysicalHair” folder if you are using this repository outside Unity.

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