I made a simple, PBR longsword, to improve my 3d and pbr skills. I was pretty satisfied with the result, since I’m not an artist, but a programer. I would like to share my work with the community through the assetstore, for free of course. I tought the quality of the model is not too bad, wouldn’t be a shame to share.
So I uploaded to the assetstore. Today I got an email:
I don’t really feel it fair, I have lots of work in it and only thing I wanted to get a review from others… I wrote a mail to ask what this “quality standard” means. But as I read the forum, it’s not a common case to get an answer for that. So I made this thread, to share my work here, and I hope some of you can tell me why is this under the standard quality…
I got an answer: bit too simple or limited in application. Maybe they are right. However I remember I found something similar in the assetstore (I mean one weapon or so)
I think I should make some more weapon, to submit it into the store… I have plans for it but I would like to got some feedback before I spend too much effort into nothing
Hippocoder was referring to your conspiracy theory about “too good to be free”. I think the real reason is this:
To be blunt, it does show, at least with this asset. I don’t think they want programmer art, even if it’s free. I’d say it’s not terrible, but it’s not great either. But if you keep improving your skills, you can be both artist and programmer, and submit something they’ll accept. (Also, make sure you don’t have technical issues. Right now you have the mesh set to import normals, but it doesn’t actually have any, so you get a warning. Remove all warnings if it’s at all possible. Plus the mesh is called “default”, which isn’t very useful; rename it to something meaningful.)