Free Pixel Art Assets for Commercial Indie Games

-Pixel Packages Done so Far-
https://www.patreon.com/user?u=4429590


[https://www.assetstore.unity3d.com/#!/content/62234](http:// https://www.assetstore.unity3d.com/#!/content/62234)

-Pixel Art Requests-

My name is Etienne and I’m considering making sprite sheets for the Unity Store in order to fund my own independent game.

I’d like write a list of things people are looking for their own games. I just needs ideas and things people are looking for to put in their own respective games. Then I can have an idea as to what’s on demand and work from there.

I took the liberty of listing the users who requested what just it’s clear who has contributed to the list.

Example of things I’ve done:





-The List-

-Cursors-
“If there was a pack of many different cursors (maybe with loading and pressing animations), I would buy it.”
sicga123, kittik,

-2D Military-
"Show me the 2D boat sprites you can find on the asset store.
Submarines.
Helicopters."
GarBenjamin

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I was thinking of this (idle animation):

and then make an attack, hurt and death animation. Sounds like a good idea you think?

For an idle animation that’s a bit too… excited. I’d probably tone it down a bit.

Oops, I think I misspoke.
What I meant to say is: would people be interested in assets like this for their games? Not so much the actual animation itself but the idea of it (if that makes any sense).

Basically, I’ll polling potential “investors” as to what their needs are regarding pixel art for games. Not sure if that makes sense or not :). Like for example:

-Icons?
-Spell animations?
-cursors?

That type of stuff you know.

Or something a bit older:

I’d be quite interested in custom cursors, there never seems to be much choice, especially the art style often used in Hidden object and time management games.

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Yes! That’s exactly what I’m looking for, spot on.

I’ve made some before:

!(http://

Although I’m under the impression cursors in those games are not pixel art? If you could provide specific examples from certain games, it would certainly help! :))

If I were making pixel art game I would be looking for an equivalent of RPG-maker character sheet and portrait generators that I can use in any engine. (Keep in mind that most likely there are packs and software for that alreadY).

That’s 12 frames of animation per character (walking, pretty much, 4 frames for every direction) that also work as paper-doll (meaning it is possible to put different clothes on it, and recolor them).

Or something similar to terraria/starbound art.

Anything more detailed than that will have to be tailored to a specific game.

After that that would be tiles for dungeons.

The thing is, I wouldn’t qualify as “investor”, because I can make this kind of stuff myself (it’ll take a lot of time, but).

Have you considered making art for someone? There’s “job seeking” forum, I think someone might be interested… not 100% sure, of course.

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I’d rather have my own things in the store. I’ve seen things there which I think I can do a lot better (sorry if that sounds arrogant, welp).

I think those rpg maker character generators and face generators give pretty awful results IMHO. You can tell it just puts things in certain locations. I think the result is underwhelming. Doing them by hand looks much nicer I would think.

That’s cool if you can those things yourself, that way you don’t have to spend a dime! Maybe others would be interested in character sheets.

I’m looking for specific examples basically. Like:
“You could make a opened chest animation with the chest being 32x32 for example” Then I would do it and have it in the store (whether people end up buying it or not).

I too would absolutely love cursors. A pack with a range of cursors for games of different themes and art styles would help me out so much.

If there was a pack of many different cursors (maybe with loading and pressing animations), I would buy it.

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Alright, I’ve finished my pack of cursor. :slight_smile: I googled “cursors unity store” and found one pack of 22 for 10$US. So I did 11 for 3$. I hope you like it. If you didn’t, do let me know what you think is missing and I’ll work on another one to meet up whatever you might need. Thanks so much for ideas!

Oops forgot to post them, lol!

Do you think that’s worth 3$?
Is that the kind of thing you were looking for?
If not? What would you like cursor wise?

2 Likes

Wow, I really like this guy! If the pack had characters of this quality and the same semi comedic features I’d buy it :slight_smile:

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Haha, thanks. The tough part is knowing precisely what people want. I have pointers but it’s still vague.

If I could get: I’m looking for rpg cursors 32x32 with some animation; then I could do something to match the specifics. I mean, doing funny animations is fine but what kind of creature do people look for, that’s sort of the issue I’m facing.

Worth is the wrong word. Very few will pay anything for a few cursors because heaps are available for free

You need to have enough related content so that people can get a long way towards building their game with your asset. The reality is theres very little utility in one little piece of UI, or one character, because you need to build a game you need a lot of matching assets.

Do a character pack with 10+ base characters that can be dressed in many different ways and have 20+ animations and you might be on to something.

i’d be interested on top down SHMUP sprite pack… but also top down Ultima V styled tiles & sprites…

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You can try your luck with the one you showed but Asset Store has higher quality and price control now days and few cursors for a couple of dollars will most likely get rejected. When you have +30 of then with different themes or colors you might have a chance.

3 Likes

Great feedback guys, thank you!

EDIT: Oh yeah, U7 sprites, good memories. Isometric isn’t my forte admittedly.

What about items like this?

Regarding quality though, I think I’ll be fine:

20$ for that is downright theft imho.

Alright, so, following Ostwind’s suggestion, I doubled the amount of icons and then provided three other sets of different colors. So technically it’s 22 original icons and 88 with the different colors:


Just as a point of comparison:

This offer provides 20 cursors:

Ex:

and it’s 20$. Ok, that’s not such a good example because in this case the price is exorbitant.

This offer is a lot more reasonable:

Technically, it’s not 22 cursors as some of them were simply greyscaled, 6 from what I can tell. So it’s 16 icons for 10$. Still, the quality is there, the artist knows what he’s doing and the whole thing is homogeneous. It’s also half the price of the rpg icons (while having 6 icons).

My pack is 24 original icons (not greyscaled). So it’s actually more than both offers previously mentioned. So yeah, I was a bit too conservative with my 3$ it turns out. I think 5$ would be acceptable. I don’t think I should have any trouble getting accepted in the store.

That last batch looks good for $4 to $5. Have to keep in mind that just because something is listed on the store doesn’t mean it is selling very well. So keep the price reasonable so it isn’t really an issue. Just my opinion on that. Good luck!

Oh and I agree completely with the folks who said what devs are really looking for are complete sets of graphics. See the hardest part is to gather up all of the assets that are needed to make a game.

So you have two options here: The Long Road and The Smart Road (which just happens to also be The Short Road)

The Long Road

Whatever you decide to do… pick something… a genre… a “game in your head”… make every image that is needed for that game from start to finish from title screen to gameplay to game over. Then create a variation or two for each of those images. This becomes a Turn-Key Graphics Kit and will be much more appealing to game devs looking to make games these would apply to.

The Smart (Short) Road

Find existing assets on the store that are very close to the kind of art you make. A style that basically matches your own. What can you make that would work with these other assets to really make a huge difference for game devs trying to assemble everything they need?

Say you find some platform game sprites and scenery. Can you make the basic title screen images in that same style for Start/Play, Options, Help/Info, Quit, etc? If so do it. Can you make additional enemy sprites that will match the style of the enemies in the other asset? If so do it.

I am honestly surprised people don’t seem to do this. On the game dev side the real struggle is trying to find every single graphic asset needed to bring a game together. Any one set of specialized graphics (cursors, fonts, enemies, tiles, etc) only helps us with one small piece. And if we cannot find other content that will match this asset’s content we’ll likely skip this one regardless of how good the quality is because we simply cannot use it. Can’t make a game with only tiles, or only enemies, or only fonts, or only cursors. Well I shouldn’t say “can’t” because it could be a unique thing to make a game using only cursor images for example. But I am sure you see what I am getting at.

So filling in the missing pieces left behind by other assets is a smart way to go. Saves you time & effort not having to create everything and adds a lot more value to your work for game devs.

3 Likes

Yeah with sprites it’s hard when not doing very very generic ones. Developers who can’t do any art, hire any artist and that go after the ready packages and they are on the mercy of the stuff they find and get. Even with the simple things as cursors it can be difficult to find appropriate ones to their game. For example the ones you made or the package you linked fit mainly to medieval style games so people with scifi or other themed games will most likely skip em. Same with pickups, enemies or characters etc.

One of my friends had to design his whole gameplay and story on the assets that he found instead of the idea and story he originally had. For example he could not do the character moves or actions he originally wanted because none of character packs included all the appropriate animations. I think he also struggled with the thing that it was very hard to mix different sprite sets to have same kind of look since there was no easy way to re-skin them. With pixel art the pixel density vs sprite size was also a small problem IIRC.

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