Scene Streamer is a simple, scripting-free system to stream scenes in and out of memory, allowing you to create large environments and continuous worlds.
Since hundreds of Unity users have downloaded version 1.0 on the Pixel Crushers website, I thought I’d make the latest version available on the Asset Store. While Scene Streamer is useful (and free!), if you need a more full-featured system, I recommend MakeCodeNow’s SECTR Stream or NatureManufature’s World Streamer. (Pixel Crushers is not associated with either of these products.) Enjoy Scene Streamer!
Glad you like it! If you have any questions, just let me know.
Scene Streamer is simple but useful. (Not everything has to be complex!) But if you end up needing something more, MakeCodeNow’s SECTR Stream would be a good choice for a large project like an MMO. That said, you could totally use Scene Streamer to handle streaming MMO zones in and out.
I already have SECTR and do plan on using it but for testing purposes, yours would work fine. Once we get into the larger game world, SECTR will be our tool…unless yours works. I like simple.
We’ll be at Unite Austin next week. If you’re there, please stop by our booth to say hi and enter for a chance to win a copy of the Dialogue System, Love/Hate, or Quest Machine!
I’m confused. It’s this project MIT, Apache v2 or something? I don’t see any license files.
EDIT: I missed the short Copyright notice in the manual. Anyway, you said in the comment section several years ago that you plan to upload the project as FOSS to Github if people want to continue it. I want to try it out. I have a MIT procedural dungeon generator and I want to merge both projects. Can I use it?
Yes, that’s fine. It slipped my mind to add the license and put it up on Github.
BTW, paid assets are always bound by the Asset Store EULA license. Free assets also use the Asset Store EULA license unless they’ve explicitly been given a less restrictive license – as this one should have been given before now, so thanks for the reminder.