This is an extension for the asset Simple Bicycle Physics. It supports automatic mapping of a character for IK rig and targets.
Currently supported:
Mixamo
Character Creator 3
Character Creator 3 (Game Base)
Here’s a usage video:
Installation
Download the github project and copy the content of the Assets folder into your project’s Assets folder.
Note: There’s no installation via package manager yet since the Simple Bicycle Physics asset doesn’t have an assembly definition (yet) which this Extension could reference. Example how the Simple Bicycle Physics asset with its demo character looks in Mountain Environment: https://www.youtube.com/watch?v=qDeo32zjY6I
I hope the publisher creates a dedicated forum thread soon for wishes and comments. Btw they seem to be quite eager to implement those, which is awesome
Rowlan, I’ve tried importing the extension to my Unity 2020.3.16.f1 but it keeps giving me the following critical errors:
Assets\Simple Bicycle Physics Extensions\Editor\Mappers\CharacterMapperBase.cs(19,17): error CS0246: The type or namespace name 'ProceduralIKHandler' could not be found (are you missing a using directive or an assembly reference?)
Assets\Simple Bicycle Physics Extensions\Editor\Mappers\CharacterMapperBase.cs(94,13): error CS0246: The type or namespace name 'BicycleController' could not be found (are you missing a using directive or an assembly reference?)