Just saw this new Assets forum and figured I would make a post. Here are three things I’ve written for Unity recently that I hope someone can get some use out of.
I remember when you first posted this in the showcase; I love your AI behaviors. I used them as a starting point for a configurable finite state machine script for all my AI enemies, and added some basic obstacle avoidance. When I’m finished with my prototype I’ll show you
Thanks for the feedback guys… I have a question - is there any particular jump start that you would want to see next? If so let me know, I have a lot of fun making these!
I’d like to see a state-based AI using a combination of your AI examples, maybe with some basic raycast obstacle avoidance, and some different states based on different conditions (attack, seek, chase, wander, flee)? Preferably using a clean state machine setup with ienumerable. I know i mentioned that I did one, but its sloppy and doesn’t perform very well (I’m no programmer ).
Sweet that dungeon one is awesome! I may end up using it for a project in the future.
If you want to work on a good jumpstart I’d say a Diablo style inventory where stuff takes up a few spaces rather than a WoW style inventory where everything is just one slot.
There are a few WoW style inventory systems and a couple final fantasy systems that I’ve seen but no Diablo ones yet
Hey dude those are great!
I was wondering if you would be able to put together a pikmin style AI function.
When the player goes over top of a character it follows the player, unless it gets killed.
I like the idea of a diablo style inventory project for the next jump-start. Or heck, any kind of inventory. Perhaps the project could contain some easily changeable variables to change the way the inventory functions?
Nice stuff, by the way. I haven’t looked at anything except the random dungeon generator, but given the quality of the random dungeon generator I’m sure your other stuff is awesome, too.