Hello everyone !! I am happy to bring back on stage THE Terrain Toolkit !!
The present version of the Unity Terrain Toolkit is based on : The Unity Terrain Toolkit Unity Summer of Code 2009 Terrain Toolkit for Unity (Version 1.0.2) All code by Sándor Moldán, except where noted. Contains an implementation of Perlin noise by Daniel Greenheck. Contains an implementation of the Diamond-Square algorithm by Jim George.
The present version of the Terrain Toolkit is an adaptation of the original
tool to Unity 5 requirements !
Beyond the necessary code adaptation, a cosmetic refactoring was performed (GUI mainly but also core code). This being said, the WHOLE toolkit works as the original toolkit was designed : I have performed NO modifications !!
I have also added some terrain textures from Unity 4 standard assets…
The original package (Unity 4 compatible) is bundled in the ‘original’ folder
The original toolkit was FREE, this 2017 version is OF COURSE FREE !
Much appreciate the tool! Unfortunately there seems to be a crashing bug somewhere in there. Easiest repro is to apply Terrain Tools 2017 to a terrain, then import and apply Microsplat (it’s free) - it will crash. Without Terrain Tools Microsplat is happy. Have also seen crashes without microsplat but this is the easiest repro.
Thanks!! Great service, looking forward to using in the future.
Helloo ! Sorry for the delay in answering your post.
Your “crash” description is perturbing and hard to figure. Could you be more explicit ? PLease, post an error message or anything usefull to me ? ^^
At first sight i would say : maybe avoid going back and forth between the 2 assets ? First, try to finish the modeling with the terrain toolkit THEN remove toolkit component and add / use the Microsplat one. I am not clear with this asset but it do seems to deal with materials and shaders on top of “vanilla” ones : clearly i yould suggest to separate those 2 steps in your workflow in order to avoid errors ?
Also, your last words (“Thanks!! Great service(…)”) >> Does that means you understood where the problem came from ? ?? ? (or have i missed something ? oO)
Hello is there a way to access the Flatten Button?
I want to have a flat terrain with a height of 3 when the game opens.
I can achieve this in the Editor by setting Height to 3 and then clicking the Flatten Button, perfect.
How do I get my code to do the same.
I am currently