If you are a publisher on the Asset Store, you know how painful it is to write asset description.
They required us to format in a very small subset of HTML - which you have to dig deep into the docs to find which tag are supported - which isn’t a lot, so using HTML only complicate thing. After that, it took a lot of time to preview your description in the store - which make it painful to iterate.
That why I create Asset Store Metadata Editor - A markdown base editor with real-time, WYSIWYG preview to help you write fancy ASCII art or whatever else you want in your asset description.
It is completely free, have no ad, and probably a lot of bugs. Hope you find this useful.
No. The text box is supposed to translate markdown. The html tag is what make spacing different.
If you want to keep your existing description, copy the text in the store, not the raw html.You will have to redo the formatting in markdown though, but the site will save it so you don’t have to do that next time. If you have multiple assets, well, I guess I will find a way to handle paste with formatting.
Probably not at all, but time-consuming, and I’m don’t have too much free time devoted to this. (don’t underestimate regex, the parser might be a 7-liner but it still took me 1-2hr to get it right)
If anyone wants to help, I’m very much appreciated! GitHub - LeLocTai/AsMe: Unity Asset Store Metadata Editor
Great tool and saves quite a bit of time with the preview feature. One question though. Is it possible to have both bold and italic text? I tried this: text here which looked like it worked but the closing tag was visible in the preview so it might be a bug? Anyway I have added a screenshot so you can see what I mean.