[FREE] UAlive - Bolt Inheritance - Live to Compiled C# Generation

I am doing the same locking to Unity2019 X for a while… ( make sure to keep all versions of bolt )

Not gona buy anything that is for only for 2020 and above ( for the time being )
2020 been SH** year … hopefully 2021 will be better for Unity too …

I found maybe some hope if Unity is true here >> [ The road to 2021 - Q&A page-2#post-6213812 ]( The road to 2021 - Q&A page-2#post-6213812)It is from Aug 17th in The road to 2021 -Q&A forum

If you don’t want go there … here is the main thread talking mentioning Bolt…

KaffeSumpen said:
It’s seems you are adding more support for the GameObject approach with the integration of BOLT. Will the gameobject approach have a future in Unity or will only DOTS be in Unity’s future?

" Mike Acton here. You can be confident that you can continue to use monobehaviour and we will continue to support that. There are no plans to completely remove the monobehaviour workflow. That said, if we were to ever consider such a thing in the future, it would be with the understanding that its replacement would need to be something you could love even more. "

So I am guessing 2 years for sure. So IF* all looks good at the end of 2021, then I might buy more assets,
same with 2022. But I have spent 1000’s in the last 4-5 years here, so I have tons of assets to play with.

I think you can use Unity assets in Ue4 like most anything except coded assets. I am not 100 % sure on that tho.