Free Unity-Based Sprite Atlas Builder

Hey guys,

I just released a new handy tool for all of us who need a way to create sprite sheets from within Unity iPhone.

I’m currently releasing the basic version while ironing out the advanced one, which will allow more control over your final texture.

I have made it very easy and fast to install. It’s a single unityPackage. The instructions as well as the file can be found at this address:
http://www.i3dgames.com/2009/08/09/unity-plugin-sprite-atlas-builder/

I also want to take this opportunity to thank mike_mac and AngryAnt for their contribution in my endeavour.

I am delighed to share this tool with you, and hope it will help your work flow as much as it is helping mine. :slight_smile:

It feels great to be giving back to this vibrant community! :smile:

Wow… this is damn cool, what a terrific tool to add to our creative arsenal. Thanks so much.

I swear, I’ve been involved in forums and development communities for quite some time, but I have never experienced the good will, open sharing and professional comradery of the Unity3d community.

No doubt the envy of many or most professional forums.

Totally awesome, thank you so much for sharing this!

Did you have to release this after we’ve spent many many hours compiling hundreds of frames of sprites?? :stuck_out_tongue:

I know next game I’ll be looking into this more closely. Thanks for sharing! :slight_smile:

I’m glad it helps :smile:
Thank you for your support, guys.

What features would you like to see in the next iterations?

Thanks!

This looks cool. I just built an atlas with it.

I’ve never used a sprite atlas before.

  • Can it be used on an OnGui call for GUI.Label and GUI.Button? If so, how?

I think you can’t use it with UnityGUI.
Use it with GUIManager and AnimatedTexture instead! :smile: