I know everyone loves free, quality tools. This is a lightning fast deformation tool that does all of your favorite modifiers from 3d applications directly inside of Unity.
I am not the author of this tool, he can be found here: x.com
I know everyone loves free, quality tools. This is a lightning fast deformation tool that does all of your favorite modifiers from 3d applications directly inside of Unity.
I am not the author of this tool, he can be found here: x.com
Thanks for sharing, I always found in hidden gems like this. I bet I will have a lite bit fun with this tool.
…Holy shit, those are some really smooth deforms.
Neat stuff! Though the title of this thread is misleading.![]()
…which part?
Yeah I’m curious as well? What part of it is incorrect or misleading? I thought it was a pretty straightforward title.
Edit - Ah I think I get the joke, you mean it doesn’t actually deform the editor itself?
Yea, Editor Deformation Tool would imply editor is the subject and the thing being deformed. I was oddly expecting to something like this:
But the actual post was way cooler. (and much more practical) ![]()
What do you guys use a tool like this for, generally? Animations?
VFX. Not this tool specifically, but I have written several mesh deformation components for VFX. I don’t know that I would directly use this, but it is very well written. I may use for inspiration in the future.
Just looking at it I immediately thought of an example usage in my own project. Last night I was setting up this “haunted house” of sorts that is on a little hill. It has this spiky metal fence around it, but that fence covers the area of the terrain that is bending downwards, so I had to do a bunch of rotation and placement to get it to look more “natural” as the ground under the fence descends. With a tool like this I could probably take that fence asset and deform it a bit so that it bends with the terrain smoothly.
But yeah dude awesome project, huge props. Looks amazing and just plain fun.
Fleshy contact point that simulate the skin bulging (volume conservation) out at contact point, melting stuff, cartoon explosion, cheap cloth animation, procedural objects using a reference mesh, etc …the sky really the limits
Probuilder needs this.
Hmm thats what the editor looks like when i had a bit too much to drink
It doesn’t really generate any colliders, so I’m not sure it’d really be a sensible addition.
The deformer tool does do colliders.
hhhhhhhhhhhhhhhhhhhhhhuh.
Melting Ice solution ![]()
An accordian
Thanks for posting this!