[free WebGL] Splashy Flipper - Splash to infinity.. and beyond!


Hello Unity Community!
I finally manged to publish my first Unity game “Splashy Flipper”!
It’s a 2D endless side-scroller, inspired by Flappy Bird, (I know, I know…) that aspires to add a nice new twist to the original beautifully simple game mechanics.
You can find a free playable WebGL version on the official web-page, and additionally the usual stores versions.
Please be gentle, it’s my first attempt :stuck_out_tongue:

PS: as usual, Firefox is recommended for Unity WebGL, but Chrome and Safari seem to work though not so smooth perhaps…

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Amazon was also quick! Splashy Flipper is now available on the Amazon App Store.
The Windows Store certification is taking ages… did someone experience the same slowness…?

PS: have you tried the Splashy Flipper WebGL version? Suggestions?

Got finally a response from the Windows Store, I had to fix 2 issues:

  • Windows Phone needs the hardware back-button to do something consistent (noob’s oversight…)
  • some countries need an Age Rating Certificate uploaded to the dashboard (Brazil and Russia in my case)

so I’ve updated the build, added the certificates and resubmitted the whole!
Let’s see…

Just added some screenshots…
PS: Windows Store and Apple Stores (iOS and Mac) versions are still under review…

Hello there,
just updated the free WebGL version of Splashy Flipper, now with full scoreboard support!
Will you make it in the TOP 100?
:slight_smile:

The Windows Store version is finally available :slight_smile:
For Windows and Windows Phone 8.1 and/or 10, check it out!

Hy there,
need some feedback on colliders, are they too big?
I made them to resemble the shape of the sprites rather precisely, but perhaps it’s too hard to play this way…
Should I make them a bit smaller than the actual sprites?

Just corrected a bug that prevented inserting the Nickname in case of a top 100 score in the WebGL version.

Splashy Flipper is now on the Apple App Store :slight_smile:
Only one store remains… (Mac app store)

A friend suggested to add 2 or more difficulty levels, so that beginners could jump in without getting too frustrated and hardcore gamers could also opt for an easy, relax-mode sort of, ride.
It’s probably a great idea…

PS: the “stress ball” mode shouldn’t send scores to the public scoreboard.

Here is a blog post with a Video-review of Splashy Flipper and a Twitch of me beating the World-record!
…which has been already beaten again…
http://frenchfaso.blogspot.de/2015/09/splashy-flipper.html

Thank you Mirkojax for the review!