Hello Unity Community!
I finally manged to publish my first Unity game “Splashy Flipper”!
It’s a 2D endless side-scroller, inspired by Flappy Bird, (I know, I know…) that aspires to add a nice new twist to the original beautifully simple game mechanics.
You can find a free playable WebGL version on the official web-page, and additionally the usual stores versions.
Please be gentle, it’s my first attempt
PS: as usual, Firefox is recommended for Unity WebGL, but Chrome and Safari seem to work though not so smooth perhaps…
Amazon was also quick! Splashy Flipper is now available on the Amazon App Store.
The Windows Store certification is taking ages… did someone experience the same slowness…?
Hy there,
need some feedback on colliders, are they too big?
I made them to resemble the shape of the sprites rather precisely, but perhaps it’s too hard to play this way…
Should I make them a bit smaller than the actual sprites?
A friend suggested to add 2 or more difficulty levels, so that beginners could jump in without getting too frustrated and hardcore gamers could also opt for an easy, relax-mode sort of, ride.
It’s probably a great idea…
PS: the “stress ball” mode shouldn’t send scores to the public scoreboard.